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Pcgamer outlast 2 game ending
Pcgamer outlast 2 game ending





pcgamer outlast 2 game ending pcgamer outlast 2 game ending

To summarize, Outlast 1 was a non-stop, gory, fast-paced action horror in a highly active asylum crawling with extremely dangerous and violent enemies. Then, a final scene of the school plays with Jessica, to end the story on a sad and inconclusive note. The game again sets the creepy and unsettling tone as the player walks over all the dead bodies as the hymn grows louder, before Blake is presumably killed by one of Murkoff's towers giving off a final wave (maybe). Lastly, the end of the game features a quiet and holy hymn from a choir, quite ironic as the events that occurred briefly before were extremely violent and brutal. The player seldom feels like their life is in danger for a large portion of the game, but they are still creeped out. In the first game, the player feels like they are being thrown right into the action of the fall of the Mount Massive asylum. The player feels like an explorer stepping in ancient ruins where they have awakened a beast that will deliver their own demise. Another noteworthy thing is that documents and bodies show that the disgusting and brutal events going on in Temple Gate have been going on for a long, long time. In addition, the dark hallways, echoing whispers and the voice of Father Loutermilch are not immediately threatening but very unsettling. In addition, the flashbacks to the school are not horrifying because the school is creepy, dark and desolate, not gory, intense and bustling with action like the asylum. The soundtrack is also noticeably less intense, characterized by a choir that whoops and shouts to create the illusion of voices surrounding the player. Examples of terror are seeing the Pilot skinned and gutted at the beginning of the game, to set the mood.

pcgamer outlast 2 game ending

Getting one's faced ripped off while in the dark woods is horror, hearing whispers and threats of getting one's face ripped off is terror. Terror is different than horror because terror is the anticipation of horror. In Outlast 2, the game is terrifying instead of horrifying. At the end, the for both the Whistleblower and the original, the music is somber and quiet, but peaceful, as the horror has ended and all is good. The chase music is very loud and intense orchestral music, and when hiding, the brass instruments come out to create a sense of dread. In addition, the soundtrack for the game also supports the horror theme. The only problem is the hordes of superhuman, psychotic enemies in your way. The game is very direct and in your face, with a single clear objective, to get out. The game characterizes on intense chase scenes and hiding, with notable horrific villains such as Chris Walker and Richard Trager. It also appears to be freshly destroyed, as the bodies are new and the asylum collapse began just hours before Miles came. In Outlast 1 the environment is very confined, with narrow corridors and enemies behind every corner. From what I have seen the negative reviews for Outlast 2 are because "it is not scary enough." Well, I have an idea why people think that.







Pcgamer outlast 2 game ending